Session One
Video Games: Changing the Day, One World at a Time
Session 1: For Gamers and the People Who Put Up With Us
Is there a place for games in a Christ-centered life? A glance at any game store shelf will reveal the obvious cons: gratuitous violence and the objectification of women paired with Pavlovian reward mechanisms in the context of typical adolescent male power fantasies. That can't be good, right?
We sense that games teach something. Some fear that they teach whatever it is too well. But what do they teach? Is any of it redeeming? You may be surprised to find out who is playing, and what the gamer generation has learned.
This session will address topics of interest to gamers and people who want to understand us: Addiction. The Point of Play. Learning. The Gamer Generation. Gamer Myths. Social Responsibility in Entertainment. Worldviews in Games. And whether Jesus would've preferred RPG's or RTS's.
power point slides here

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