
So
apparently the folks at the Edinburgh International Games Festival got themselves all in a tizzy when Jeff Brown, VP of Corporate Communications for Electronic Arts, had the audacity (oh, the outrage!) to claim that it would be better for young Timmy to be out mowing lawns to earn his summer allotment of disposable income rather than ebaying the bits in someone else's database (selling mmo game items for meat-world cash). This alone would've been enough to endear me to Mr. Brown, but the guy did it while on a panel with, and sitting next to, Jamie Hale of
Gaming Open Market (a "service" that profits from the buying and selling of game cash for real money) and in a room full of developers, lawyers and other folks looking to profit from the economics of the make-believe ("virtual currency"). I love you Jeff Brown.
It seems obvious to me that a landscaping business has more real worth than a virtual commodities business (no matter the bandwidths of the respective revenue streams). The presence of meat-world cash wants to imply value, but I don't buy it: there's value, and then there's
value. The Gaming Open Market and businesses like it remind me of the story of Dr. Seuss's Sneetches. The Sneetches' elitism is exploited repeatedly by the clever Sylvester McMonkey McBean, and although they learn their lesson in the end, McBean walks away with all of their real assets. The Sneetches trade currency with real value for status and privilege in a self-contrived system that collapses when they realize they've been had.
In Uru Live, we were happy to prevent an economy of virtual commodities by not providing trading as a feature. Value was to be found in knowledge and experience. Those things stuck to you and changed
you, not your avatar. Sure, your avatar (through clothing, books and your home-Age customizations) became a visual representation of your knowledge and experience, because that's fun. But what we really wanted was for you to learn from the story, take that with you into the real-world and apply it. The cool thing about knowledge and experience is that you can share it as much as you want, and as long as there are new folks to tell, you won't run out. In trade for your real cash, we wanted to give you something with real value - something you could keep, something that would outlive our database. Did it work?
I don't know. But I do know that McBean is still out there, and he's got a whole cadre of people working with him to figure out new ways to build on his success with the Sneetches, and when he thinks of you, the mass market consumer, the casual gamer, he shivers with excitement at the potential revenue stream. When he comes asking if you'd like to buy, take a lesson from Mr. Brown and go mow a lawn.
On the other hand, maybe this is all just sour grapes on my part. Is there a moral difference between selling a virtual set of Greater Shadow Armor and selling a seat in a movie theatre? Is one business more inherently "valuable?" I want it to be...but maybe in the end, value is just whatever a buyer and a seller agree something is worth.