Everything I needed to know, I learned in the 9th grade, in Geometry. I remember hating writing proofs that a particular kind of three-sided shape was, in fact, a triangle. Any two year old can look at it and tell you it's a triangle. There aren't even any tricky triangles: "Gotcha! It's not a triangle, it's a rhombus!"
For a long time I thought that every useful thing I learned from the class could be taught in under a week. It turns out that the class is not really about what you think it's about. It's not about shapes and rules and proofs - it's about discussing the obvious. We have to do this all our lives, with other people and with ourselves. It's not good enough to just state the obvious (let alone just assume that the obvious is...obvious), you have to be able to state the obvious convincingly.
"Why, Bill, should video game developers play video games?"
Because video game developers need to know what fun is as it pertains to video games.
In other news, the initial numbers we're getting from Gigex through Ubisoft on X1 downloads put live to shame. And before you ask, I'm not at liberty to say how many that is.
That's Moo Moo. He's the eldest and patron of our four-cat family. (Apparently cats are perfectly capable of mating and conceiving before they're old enough to have those features deprecated.) Time was if you came at Moo Moo with a tiara, he'd dart like a...well...like a cat darting away from someone coming at them with a tiara.
Ack. Foiled by gay porn again! I suggest you don't investigate who owns rocketchat.com. Hmm...spacechat, rocketIM. Is "rocket chat" slang? I need to get out more. Or maybe I don't.
OK so the whole cancellation of Uru Live and the ensuing depression did have some influence on the dearth of posts here. But. The real reason behind the brain fog: Final Fantasy XI. MMO's have too much brain gravity. When I'm playing one, it's mostly all I think about. Me working on an MMO is like an alcoholic driving a beer truck for a living. So in a fit of maturity this weekend, I quit.
Projects I'd be working on if I wasn't squandering my time on this blog (that's funny, see, because my last post was three months ago):
